NARRATOR: On this episode of "Destination Truth,"
the team investigates Ireland's legendary grim reaper,
the banshee.
In the cliffside ruins of a medieval castle,
the team hears a ghostly cry in the darkness.
- [ Shriek in distance ] - Oh, what is that?
NARRATOR: And on the shores of a lonely island,
Josh descends treacherous cliffs
in search of this famous phantom.
I just got something in the waves on the thermal.
NARRATOR: They will hunt the banshee,
hoping this lethal phantom doesn't find them first.
Oh! Come here! Come here! Come here!
- What? What? - I see something above us.
♫
Hold on!
- I'm Josh Gates. - [ Piglet squeals ]
In my travels, I've seen some unexplainable things,
and I've done some things I can't quite explain.
Aah!
Now, I've pulled together a team
armed with the latest technology in the search
for answers to the world's strangest mysteries.
I'm not sure what's out there waiting for me,
but I know what I'm looking for —
the truth.
In my years of investigating the unknown,
I've interviewed countless individuals
who claim to have encountered ghosts.
But in Ireland, there is a nearly national belief
in a spirit known as the banshee.
Literally thousands of people in Ireland
have reported seeing or hearing the cry of this venerated ghost,
with early reports of the specter
dating back as far as the 14th century.
The banshee is said to haunt forests
and the remains of storied Irish castles,
where she can be seen at night, flying amidst crumbling ruins.
She is, in short, the Irish Angel of Death,
and her presence is a sign that someone is about to perish.
She materializes to witnesses as a shadowy female figure
with light, flowing hair and a telltale shroud.
But her appearance is secondary to her sound,
for which she is most famous —
a shrill wail that pierces the darkness.
[ Shrieks ]
GATES: The banshee's cry is an omen of imminent demise.
Although the history of the banshee
is nearly as old as the Emerald Isle itself,
a recent increase in reported encounters
has residents on edge.
And no location in all of Ireland
has seen more banshee activity
than Duckett's Grove in County Carlow.
The banshee is said to call
this 200-year-old Gothic mansion home,
with reports of sightings in the building's towers,
hallways, and walled gardens.
With this legendary creature making a major commotion,
we decided to investigate.
So I assembled my team.
We packed up our gear and headed to Ireland
for a very special investigation of the banshee.
From Los Angeles, we flew 5,200 miles to the east,
landing in Ireland's capital city of Dublin.
We claimed our 35 cases of equipment, and we're on our way.
Mmm. What is that, peppermint mocha?
Yep, it is. Love this country.
We arrived at Dublin University,
where we met with Professor Patricia Lyshaght.
As an expert in Irish mythology,
the professor shared her knowledge of the banshee.
What is a banshee? Describe for me the banshee.
GATES: The banshee isn't resigned
to just one part of Ireland.
There are reports of this spectral stalker
all across the nation.
Our own pursuit led us
to a variety of paranormal hot spots.
We began our chase by traveling 160 miles from Dublin
toward lonely Dunluce Castle,
where recent reports of the banshee
caught our attention.
After 3 hours of driving through the Irish countryside,
we crossed into Northern Ireland
and arrived in the small town of Bushmills.
There, we tracked down Darren Dinneen,
a local resident who claimed to have come face-to-face
with the banshee on the cliffs below Dunluce.
What do you think it was?
GATES: After hearing this recent account,
and with our investigation not due to kick off
until the following evening,
we decided to take in a little culture.
ALL: Whoo!
GATES: After a significant amount of culture,
we discovered that Rex had a hidden talent.
- I had no idea. - Yeah.
♫
Ryder, who do you think is louder, you or a banshee?
- [ Loudly ] What's that? - Phew. You.
GATES: The following day, we pressed on to Dunluce Castle.
This imposing medieval fortress was home
to several warrior clans over many centuries.
Dunluce is known for the legend of a young princess
who leapt to her death from a tower
after being forced into an arranged marriage.
Both her spirit and the banshee have been said
to haunt the castle.
Uninhabited for hundreds of years,
the legend of the banshee persists.
And as the sun went down,
we set to work on our own exploration.
While Chris, Allie, Kyle, and I
searched within the cliffside castle itself,
Ryder and Rex struggled over the treacherous terrain below.
Kids, do not climb with a backpack camera at home.
♫
[ Gasps ] And I'm dead. And I'm dead.
- I'm dying. And I'm dying. - No.
- Rex, you just saved my life. - [ Chuckles ]
Oh, my god. You're my knight in shining armor.
GATES: Let's make our way to the old castle.
♫
Bridge has been here for 500 years.
Hopefully, it'll make another night.
All right, last chance to turn back.
Here's the first tower.
- [ Shriek in distance ] - Oh, what is that? What's that?
Did you hear that?
It sounded like a howl.
It sounded like somebody yelling.
Definitely came from out over the ocean.
Yeah, definitely that way.
Josh for Ryder, come in. Do you read me?
Yeah, go ahead, Josh.
Ryder, we just heard a crazy noise.
It sounded like a howling of the wind or someone yelling.
Was that your team? Did you hear it?
Josh, we just heard the same thing.
We're up in the main part of the castle.
I have a clear view down to the rocks and the ocean,
and I don't see anyone moving around down there from here.
But it sounded like a yell. That wasn't you guys?
No, that definitely wasn't us.
We heard it, too.
Well, we've got a pretty good vantage point
over the water here.
We'll give it a look, make sure no one's around.
Copy that. We're gonna break out the Mel meter,
maybe do a voice recording in some of the areas
without all the waves and wind,
and see if we pick anything up from down here.
Yeah, copy that.
It's going to be pretty tainted down here
if we do a voice recording, try to pick up some EVPs,
just because of how loud the natural sounds are.
Absolutely.
See if I can get some EMF readings here.
That's a great idea.
♫
GATES: Down there, it's just a sheer drop-off.
I got absolutely nothing on the thermal.
There is nobody down there. I can tell you that right now.
Just from the noises that I've heard here
in the castle tonight,
it was distinctly different from those other noises,
wind or howling of any kind.
I mean, I think we're all in agreement that it didn't sound
like what we've been hearing.
All right. Well, I think we keep moving.
In our exploration of the ruins,
we, too, had heard what many before us had described,
and though we continued to explore the area,
we were unable to locate the source
of the mysterious wail.
With dawn upon us, we pressed on in our search for the banshee,
which took us along the high seaside cliffs
and scenic country roads of Northern Ireland.
We were bound for isolated Rathlin Island,
which we'd have to reach by ferry across the North Atlantic.
This sparsely populated outpost
was the sight of two gruesome massacres
in which foreign intruders slaughtered
all of the island's inhabitants.
In the centuries since these tragedies,
residents claim to have seen the banshee
and the ghosts of victims
floating in the waters around the island.
We wanted to investigate for ourselves.
We boarded the ferry, which carried my team and I
more than 40 miles toward the lonely shores of Rathlin.
Some of us enjoyed the ride more than others.
Here's a little travel tip.
Before getting on a ferry in choppy seas,
do not eat smoked haddock for breakfast.
[ Coughs ]
GATES: And Ryder decided to try her hand at a new career.
That's right. We're on our way.
I got the whole crew with me —
Tommy, Patrick, Sully.
We'll get that road built.
- Oh, my god. - Unbelievable.
Those roads are not going to build itself.
GATES: Once we disembarked on the island,
we met with local historian Augustine McCurdy.
He told us more about Rathlin's tragic past
and the powerful spirit
who reportedly calls the island home.
Is the banshee associated with Rathlin?
GATES: Mr. McCurdy directed us to the infamous cliffs
where the slaughter took place.
Eyewitnesses claim to hear the wail of the banshee
and see ghostly figures floating in the shallow waters below.
We decided to investigate the shoreline more closely.
But unfortunately, accessing the beach
would require a little effort.
Gabe, how you feeling?
I'm afraid of heights and banshees.
Okay, let's do this. Come on.
♫
That was the hardest part.
♫
GATES: After carefully negotiating the sheer cliffs...
Guys, I'm down!
we got to work.
Let's go. Let's keep moving.
Let's try to cover as much of this coastline
as we can before it gets dark.
Looks like a structure up ahead.
Looks like the remains of an old building.
Yeah. Careful, careful, careful. Wave.
Wind is howling.
Let's go inside, see if we can get a little shelter.
It's creepy down here.
The wind is deafening through here.
I just got something in the waves on the thermal.
♫
It's creepy down here.
The wind is deafening through here.
I just got something in the waves on the thermal.
- What'd you see? - I'm not sure.
I thought it was a person out there for a second.
I searched the shoreline with the thermal imager,
but whatever I saw never reappeared.
I'm not getting anything on the EMF detector.
The banshee is here.
Be tough to hear her over these waves and this wind.
GATES: With the rising tides a real threat to our safety,
we were forced to end our investigation
of the seaside cliffs of Rathlin Island.
We turn the rest of our efforts toward Duckett's Grove Castle,
the most notorious banshee hot spot in all of Ireland.
Back on the mainland,
we began our long drive to Duckett's Grove.
The trip would span
nearly the entire length of the country.
As always, I did my part to help pass the time.
♪ Oh, Danny boy ♪
♪ The pipes, the pipes are calling ♪
It's going to be a long drive.
It is actually gonna be a really long drive
if "Danny Boy" is the only song you know.
The other problem is I only know the first line of "Danny Boy."
After 4 hours on the road, we reach Duckett's Grove
just as darkness fell on the countryside.
The castle cast a foreboding shadow
as we prepared to investigate
this crumbling ruin with a terrifying reputation.
The Duckett family were English landowners
who settled in Ireland in the early 1700s.
In 1830, William Duckett married into wealth
and transformed their modest family house
into a Gothic masterpiece.
Deep in the heart of County Carlow
and looming over the countryside,
Duckett's Grove Castle became the centerpiece
of the family's expansive 12,000-acre estate.
The structure is ringed by sprawling walled gardens.
And beyond their perimeter lies a thick, foreboding forest.
As one of the most extravagant residences
in all of southern Ireland,
the castle itself was a massive complex,
made up of more than 30 rooms
and two colossal towers.
Sightings of the banshee on the castle grounds
date back generations,
and many believe that Mr. Duckett
is to blame for her presence.
took a fancy to the daughter.
GATES: The last of the Ducketts lived in the castle in 1916,
but locals believe the banshee that haunted the family
still lingers.
GATES: To the residents of County Carlow,
unexplained sightings at Duckett's Grove
are a terrifying reality.
But definitely, Duckett's Grove was haunted.
I well believe that, you know.
GATES: The banshee is a harbinger of doom.
And after reports of the phantasm at Duckett's Grove
in 1933, the castle sustained irreparable damage
in a mysterious fire.
In the years since, scores of encounters
have been documented across the grounds.
However, the greatest areas of supernatural activity
are within the now-overgrown castle halls
as well as the two massive spires
that tower above the complex.
The dense forest that surrounds the perimeter
has been the site of strange lights.
And the gardens behind the castle are reportedly rife
with strange voices from the beyond.
Duckett's Grove Castle is merely a skeleton of the stately halls
and manicured grounds that once defined this opulent estate.
For 75 years, few have dared to roam the halls
of this haunted goliath — that is, until tonight.
In order to cover this expansive estate,
our team needed reinforcements.
Barry Fitzgerald joined Ryder and me
as we headed into the walled gardens.
Rex began in the front yard alongside Jael De Pardo.
We also established a base camp in the entryway of the castle.
They would monitor strategically installed infrared cameras
which we set up throughout the castle and exterior grounds.
Cameras were placed behind the castle
in the sprawling and long-neglected wall gardens.
Beyond the gardens, a camera was installed deep in the forest.
Video surveillance was also added to the backyard.
And another camera was placed over 200 feet to the east,
directed toward the front of the building.
A network of cameras within the ruins
would monitor the servants' quarters, banquet area,
and the main halls of the castle.
Finally, high above Duckett's Grove,
an infrared camera was installed in the tower.
Additionally, we set up a series of trap cameras
throughout the property that would automatically fire photos
should anything pass by their lenses.
All right. Here we go.
This is the entrance to the walled gardens.
♫
[ Whispers ] Wow. Huge.
They're really expansive.
Oh, yeah, it's huge in here.
All right, so we know there have been
visual encounters in here.
And, of course, we're keeping our ears open
for the infamous wail.
All right, well, listen.
I'm going to see if I can get eyes on this whole garden.
It's pretty expansive.
We've got our night vision goggles with us.
Let's see if these will help us see things a little bit better.
[ Beep ]
Yeah, I mean, with the goggles, you can clearly see
just how huge a space this is.
There's actually a gate across the way
that leads to the lower gardens,
and you can see part of the forest beyond.
Okay, guys.
Let's carry on back
towards the far end of the gardens, yeah?
So, Bar, you actually claim to have heard the banshee?
- I've heard it, yeah. - What did it sound like?
- It's a very distinct cry. - Yeah.
And it's a mixture between a wail of a woman
and an almost resembling partly an owl.
You never forget it once you hear the first time.
And I was amazed, you know, in talking to people,
it seems like a lot of people in Ireland
really do believe in this.
They really do believe in the banshee.
And rightly so. Of course, whenever she cries,
then there's a death that comes with it.
- [ Sniffs ] - Oh. Hear that?
- Shh. - [ Scream in distance ]
- [ Whispers ] Hear that? - Yeah, right over the fence.
- Just behind it. - [ Cow moos ]
There's something disturbing the sheep in the field.
Oh, yeah, it sounds like something's out there
with them. - [ Sheep bleats ]
I mean, it was quiet before.
- Yeah, they're usually... - It was totally silent.
They're usually pretty quiet unless something disturbs them.
Let's start making our way towards that direction.
Definitely get a creepy feeling, walking around in here.
Looks like we're at the edge of the forest.
- Shh. - What?
Shh. Shh, shh, shh.
♫
Dude, there's something right over there.
- What? - Where?
It looked like something just swooped down right there.
Like what?
Something, like, went flying right there
and then just, like, I heard a thud.
Whoa, whoa.
There's something up in the trees.
[ Whispers ] Whoa.
♫
There's something right over there.
- What? - Where?
It looked like something just swooped down right there.
Like what?
Something, like, went flying right there
and then just, like, I heard a thud.
Whoa, whoa.
There's something up in the trees.
[ Whispers ] Whoa.
Rex for Allie.
Go ahead, Rex.
Allie, we're hearing some really strange sounds
out here in the forest.
Can you run the parabolic out here
and do your thing and see if you can pinpoint?
Yeah, I'm on my way.
GATES: Guys, we've made our way
to the front entrance of the castle.
BARRY: Those doors are quite imposing.
GATES: Yeah, they certainly are.
Not the most welcoming entryway I've ever seen.
Should I try the doorbell?
Yeah, I don't think the doorbell's working.
Wanna give it a whirl? Should we just invite ourselves in?
- All right. - Here we go.
- Please, ladies first. - Oh, thank you.
It is unbelievable in here.
You can see where that second floor would've been,
it's all just missing there.
It just goes straight up now to the sky.
Guys, let's get an EVP session going.
I know there's been a lot of activity
in this main entryway to the building.
Yeah.
You ready?
We want to appeal to the banshee,
who's said to call and cry in this building.
Are you able to come forward to us now?
Let us hear your cry.
♫
Can you make a noise for us?
RYDER: What'd you hear?
Just something on the wind, just for a split second.
Yeah. Yeah, just a split second, there was something there.
GATES: Is that you trying to communicate?
If that's you, can you give us a...
[ Whispers indistinctly ]
- [ Shout in distance ] - [ Gasps ]
[ Shout in distance ]
What is that? That sounds like a...
It seems to be coming from both sides of the building.
It's like I heard a voice from over there, and...
[ Talking over each other ]
Yeah, right behind us.
And I just saw, in my periphery,
that trap camera went off outside as well.
That's what I was just about to say,
that the trap camera's just gone off.
All right. Well, we'll definitely have to collect that.
And now it's eerily quiet.
- Yeah. - BARRY: It is. It is.
It's just like a flurry of activity and then nothing.
Nothing. Okay, let's do this.
- Let's leave the recorder here. - Okay.
It'll just pick up audio from this part of the building.
- Okay. - Okay. What do you got?
- [ Whispers ] Oh! - Don't touch that.
RYDER: What do you mean, don't touch it?
The legend is that she will take it up and throw it at people.
If it hits them, or she leaves it for someone,
that can mean their death.
- I mean that's — that's — - Now, we're —
That's one of the big stories that we've heard of the banshee,
right, is that if you find this comb,
it's sort of almost like she's taunting you.
Or if you touch this thing, you're in trouble, right?
Serious trouble. Very serious trouble.
Well, it's just amazing that this is
just sitting in here in the rubble.
Of all places for it to be, it's here.
It's absolutely something that would have been used
in this estate. - Yes.
There were plenty of women living here.
This could certainly be and is a material artifact
from when this estate was here.
But many people would say that that is
the calling card of the banshee.
All right. Let's keep moving. Okay, here we go. Come on.
All right. Ooh, boy.
- Hey, Allie. - Okay.
Okay, so we've been hearing a lot of things around here.
We heard some noises kind of coming in the area of the trees,
kind of just in every direction.
At first, I couldn't really make it out.
I thought maybe it was the wind. ALLIE: Mm-hmm.
But it sounded like a shrill,
almost maybe like a shrieking sound.
All right. Well, why don't you scan the whole area
and see what you tell us?
♫
- Like that? - Yeah.
- Did you hear that? - It was over here more.
Far, huh?
Shh, shh. Up here. Up here.
Right up there.
[ Whispers ] What was that?
ALLIE: Whoa, I'm getting a lot of what you...
- Really? - Yeah.
I'm hearing something back there, guys.
ALLIE: That's not wind. It's completely still.
- It's like... - You see what I mean?
It's, like, from all directions.
JAEL: Guys, I don't know what's going on,
but I feel like I'm hearing noises from all over the place.
I can't tell where they're coming from.
Let's check this general direction.
GATES: Just goes on and on down here. It's like a maze.
Some storage rooms here.
This would've all been used by the work staff.
It does get narrow in here.
Thermal is pretty dark.
Not seeing a lot.
Whoa, huge room over here.
Look at the size of this room.
Just massive.
BARRY:You found my favorite place.
- GATES: Yeah? - BARRY: The wine cellar.
Well, there's still some wine left, Barry, if you'd like some.
I know it is your birthday. Would you like this?
- It's a nice vintage. - [ Laughs ]
Okay, let's keep making our way through these lower levels.
Nice and slow.
Allison to Rex and Josh.
Yeah, go for Josh.
Guys, we just saw some very distinct disturbances
in the walled gardens.
Copy that.
We're in the lower part of the castle right now,
down in one of the lower kitchens.
Rex, your team might be a little bit closer to that.
That's affirmative, Josh.
We're just on the edge of the forest.
The walled gardens is right around the corner.
Want you to hustle over there, buddy,
see if you can check it out.
Copy that. We're on our way.
Go, go, go, go.
♫
Go, go, go. Go in. Go in.
JAEL: This place is massive.
Hello?
Is anyone in here?
- Right there. Right there! - Oh!
♫
Hello?
JAEL: Is anyone in here?
- Right there. Right there. - Oh!
Right over here.
It looked like somebody ran and ducked right behind here.
I assumed it ducked behind this because it disappeared
right before these trees.
Gabe, did you get a clear picture of it on the astroscope?
No, I didn't see it. I was running.
Well, whatever it is, it was gone over here.
So let's keep moving.
Let's see if we could track it down.
Lot of rooms down here still that we haven't checked out.
This is kind of a half room.
You can see the upper floor here.
Yeah.
This is right near, Barry and Ryder, where we heard those...
Those noises would have been right over there.
And that trap camera that went off,
that would've been right outside.
- Yep. - Right out here.
- Right out here, yeah. - What was that?
Hear something?
[ Whispers ] I heard that. It was like a bubble.
Oh, right there. Right there, right there, right there.
- What? What? - Shadow.
Right up in that empty window right there,
I thought I saw a shadow right up there.
Did you see anything on the thermal, or...
The thermal's clear. It's just an empty window.
I just, out of the corner of my eye, would swear
that I saw a shadow up there. [ Camera shutter clicks ]
That's really creepy.
Let's see if we can make our way through these tunnels
over to the rooms that are directly under that area.
- Yeah. Yeah. - Okay.
- You ready to move, guys? - Yeah.
Oh, check this out.
Wow.
You guys, this could be a good spot to do an EVP.
Looks like a grave site.
Right.
Let's get our spot here.
Okay, guys, you ready?
- Ready. Yeah. - Got the digital recorder out.
You want to start us, Jael?
If there is someone here with us,
can you give us a sign?
Are we in danger here?
Guys, I just got goose bumps. I feel a little bit dizzy.
And I have a weird taste in the back of my throat.
Are you affecting Jael?
- Oh, god. - Are you doing this to her?
Well, let's just get you on your feet and see how you feel, okay?
Just, you know, nice and slow.
Nice and slow.
There you go. Okay. Just get the bearing.
- Wow. - Feeling better?
- I'm better. - All right, good.
Yeah, guys, let's get out of here.
- Okay, you all right? - I'm fine, Rex.
- All right. - It's weird.
Well, if anything changes, you let us know, okay?
Let's continue this way.
♫
Okay. Here we go.
This should put us right underneath that room.
RYDER: This is the banquet hall.
Yeah, this would've been the banquet hall.
That's right.
And I'm looking right up at that window
where I thought I saw that...
On the thermal, it's clear now.
[ Camera shutter clicks ]
I'll tell you, the time... Whoa, what did you see?
I just saw a shadow right up there.
That's exactly where I saw it,
right at the top there by that window?
It seems like whatever we're seeing is really concentrated
around this front part of the building.
I don't know what that would've been up there
that I would've seen. [ Camera shutter clicks ]
Not getting anything in the photos.
All right. Let's keep exploring this large area.
There's obviously a couple of rooms that come off this,
but just keep your eyes peeled in that upper corner
just in case that shadow, whatever it is, comes back.
♫
- Oh, my... - Amazing. Look at that.
RYDER: The fire must have ripped through that.
Okay.
Barry, let's get that digital audio recorder running again.
We had a lot of luck with those EVPs over in that main foyer.
Maybe we get lucky here again.
Okay. Seemed like we got some responses.
Go ahead, Barry.
We're trying to make contact with the creature
that seems to be evading us at the moment.
Are you able to come forward to us?
Can you manifest above us?
♫
Thermal's clear.
We heard some very distinct noises
earlier near this part of the building.
Is that you moving around and making noises?
Barry, did you just hear what I heard?
I heard tapping on maybe that right there, like, very,
very, very... no, no, no.
It was like a fingernail.
- Oh, my god! - What? - Whoa!
- Oh, my gosh. - That was a bird.
Think that was a bird that just took off.
We know there's definitely some birds...
Yeah.
living in this part of the building,
but that doesn't explain the noises we heard earlier.
- No. - And I don't think it explains
that shadow we saw in that upper window... No.
because, whatever that was, it looked big. Yep.
And that was a pigeon that just shot out of there.
GATES: With our investigation at its halfway point,
we decided to switch up the teams
and bring Kris Williams out into the field to help investigate,
while Barry would monitor cameras back at base camp.
All right, these are the servants' quarters.
These span two levels into the upper servants' quarters,
and then there's more rooms below us.
KRIS: Okay.
GATES: This looks like a Ryder special right here.
This is usually where Ryder goes collapsing
down into the basement. - [ Kris laughs ]
Here we go. Nice and easy.
This would have been, obviously, kind of an external area.
A lot of this was used for deliveries to the servants.
This place is beautiful, honestly.
[ Loud crash ]
♫
GATES: This would have been, obviously,
kind of an external area.
A lot of this was used for deliveries to the servants.
This place is beautiful, honestly.
[ Loud crash ]
- RYDER: Oh. - GATES: What happened?
- Are you okay? - Oh, Ryder.
Part of the floor just gave way.
Careful where you're walking. Might be more holes like that.
- You okay? - Yeah.
Look at that. It just totally dropped out. Holy crap.
Careful. There might be more of those. You need a medic or anything?
I can get Rex up here if you need it.
- Are you okay? - No, I should be all right.
Can I make a joke about it then? Yeah, sure.
Remember I said a second ago that you were going to fall?
- Yeah, I remember that. - Then what happened after that?
- I fell. - Right.
- [ Kris laughs ] - GATES: Okay, come on.
Let's keep moving and head up to the tower.
[ Whispers ] All right, guys. Let's do this.
♫
It's a long way up to that tower.
- You guys ready to head up? - Oh, my god.
- Yeah. - Okay, let's do it.
Everybody, be very careful up here.
♫
Okay.
♫
GATES: Okay. Guys, we're almost there.
We're almost to the main platform.
Just another flight, guys, and you'll be out.
- KRIS: Oh, my god. - RYDER: Holy crap.
All right. I'm not looking down. Almost there.
All right, guys. I'm outside. Take a look around.
People say they saw something up in this tower.
Whoa.
There's nowhere else to go.
Pretty good view of the forest.
♫
Oh, come here. Come here. Come here.
- What? - I see something.
- What do you see? - I see something above us.
Come here. Up there.
I just saw — You see that narrow window up there?
Yeah.
I just thought I saw movement in that upper window,
in that slit window right there.
Did it look like a solid mass, like a black...
I looked up, and it was like, for a split second... [ Camera shutter clicks ]
somebody was in that window.
- What do you got? - Look at this.
It looks like somebody's in that window.
It looks like, in the window,
we can see almost like there's a shape in there.
Let me see if I can get it on the thermal. Hold on.
I got nothin'.
I just saw a shift of light in that window now.
See how there's, like, a square of something lighter
than the rest of the room?
Yeah. I do see that.
It looked like it cut across the bottom part.
The thing is, there's not a room there.
That's just where that staircase winds up
to the very top of the tower.
- Yeah. - There's not a level up there?
- No, not right there. - All right, guys.
Let's get the other team involved with this
at this point.
Hey, Josh for Rex. Can you please come in?
- Go ahead, Josh. - Listen.
We're having some pretty wild experiences
up here in the tower.
I'd like to meet up down in the servants' quarters
and make a plan to continue investigating this tower.
It seems like we got a lot of activity here.
We'll make our way over there immediately
and meet up with you.
Come on, guys.
- How's it going? - It's going great.
I mean, what I want to do is continue to work on this tower.
I think that there's definitely some heat up there.
- Let's stay with it. - Okay.
What I'd really like to do is an isolation session.
Jael, I'd love to send you up to the very top of that tower.
It's really narrow up there,
and I think you're our smallest passenger tonight.
Oh, yeah, sure sounds like a really good time
to send me up by myself.
I'll go back to base camp. I'll be able to see you.
I'll be able to hear you. We can talk from there.
Listen, Rex, let's get you back out into the forest
and the walled gardens area where you were investigating.
Okay. I don't want to slow you down from collecting evidence either.
Ryder, why don't you join Rex?
You guys head out there, and I'll take Kris with me
back to base camp as well.
All right. Good luck up there, Jael.
- Talk to you from base camp. - RYDER: Stay in touch.
- Bye. - Bye-bye.
♫
Okay. Here we go.
[ Exhales deeply ]
Oh, wow. That is high. [ Exhales sharply ]
Shoot. [ Exhales sharply ]
Okay. Way to go. Don't look down.
Hello?
Almost to the top.
Josh for Jael, come in.
Come in, Josh.
Jael, we're seeing you here at base camp.
It looks like you're in the very top of the tower now.
Let's get you into an isolation session.
Let us know if anything happens up there.
We're going to be watching and listening from here.
I'll — I'll do my best.
There have been a lot of sounds and activity
coming from this tower tonight.
Is anyone else here with me?
♫
I hate these creepy old woods in the middle of the night.
- Oh, check this out. Ryder. - Oh, yeah.
Is there anybody here?
Shh, shh. Wait, wait, hold on.
- What? - Whoa.
Ryder, did you just move?
What?
It looked like there's somebody standing right behind you.
Was that your shadow?
Is there... You see anything over there?
My shadow is right here.
There's nobody over there, yeah?
No, there's nobody there.
My eyes might be just playing tricks on me.
And there definitely shouldn't be anything out here but us.
No. All right. Well, let's keep going.
♫
If there is a message that you would like us to know...
please tell us.
♫
[ Sniffs ]
[ Tapping ]
[ Gasps ]
♫
If there is a message that you would like us to know...
please tell us.
♫
[ Sniffs ]
[ Tapping ]
[ Gasps ]
♫
- Jael to base camp. - Go for base camp.
I can see you. What's up, Jael?
It sounded like a clanging, like some — I don't know.
It, like, almost like metal clanging right below.
I have to tell you, I think I heard that as well
through my earpiece, Jael.
I can hear exactly what you're talking about.
Hello?
Is anyone down there?
[ Jael sighs ]
Jael? Just hang with it.
Take a breath.
It sounds like most of the activity in that tower
is coming from beneath that top level.
What I want you to do is come down from that tower,
keep your eyes and ears open as you come down.
Maybe you can figure out what those noises
are as you make your way back to base camp.
And I'm going to bring you in, okay?
Copy that.
Sounds like a daunting task at the moment, but I, uh, okay.
GATES: With Jael having braved
her eerie high-altitude iso session in the tower,
I called the team back to base camp,
where we packed up our gear.
With daybreak upon us, we began our long journey home
to Los Angeles.
Back at "Destination Truth" headquarters,
Ryder and I sat down and analyzed our findings.
Let's start at Dunluce Castle,
which is where we did our first overnight investigation.
We heard this really distinct noise. Take a listen to this.
[ Shout in distance ]
- [ Gasps ] What is that? - Ooh, do you hear that?
It's incredible how we caught that.
- Yeah. It's clear as day, too. - Clear as day.
And both teams heard it at the exact same time.
You know, it really sounded like it could be an animal cry,
but we searched the whole area and didn't see any animals.
So the real question then is, what is this?
What are we hearing here?
- [ Shout in distance ] - [ Gasps ] What is that?
Really hard to say what this is.
But we are able to validate, to a degree,
these eyewitness experiences. - Absolutely.
So let's move on to Rathlin Island.
We got this very weird thermal hit. Look at this.
I just got something in the waves on the thermal.
At first, it looks like something coming
out of the water.
But, look, it actually appears to be up on the shore.
Upon closer examination, I think this could either be
an old building that we can't see in the mist
or some sort of a natural rock feature on land.
But, you know, I do think it's something stationary,
and we can discard this out of hand.
This is not evidence of the paranormal.
All right, let's move on
to the main event at Duckett's Grove Castle.
We certainly have no shortage of personal experiences
at Duckett's Grove.
Rex reports a number of really interesting visual encounters.
At various points throughout the night,
he thought that he saw something.
Check this out.
Ryder, did you just move?
- What? - It looked like there was
somebody standing right behind you.
I mean, he seems pretty convinced.
You know, what do you think he was seeing there?
I thought it might've been the shadow caused by the I.R.
But Rex was really convinced
that he saw someone standing behind me.
It is a really compelling personal experience,
but unfortunately, none of the other cameras
recorded what he saw.
So we have to, you know, mark it down as inconclusive,
but, still, an interesting experience.
We did a lot of different EVP sessions throughout the night.
We had a lot of audio recorders running.
In this particular instance, it's you, myself and Barry
were inside the main castle.
We are conducting an EVP session,
and Barry actually hears something.
Can you make a noise for us?
There was something there. There was something there.
So he hears something initially, but it gets much louder.
It actually continues.
Is that you trying to communicate?
[ Whispers ] You hear that?
It's a little bit reminiscent of the sound
that we heard at Dunluce Castle.
Sure. The octave is a little different.
You know, it definitely sounds a little bit higher,
but very similar.
And then we went into the actual EVP recordings
to see if we could dig anything out there,
and we do hear some very strange noises there as well.
Listen to this.
BARRY: Are you able to make the same sound again,
maybe in a different area of the building?
You hear that?
It sounds a little bit like it's saying no.
The timing is kind of odd
because it does feel like a response to the question.
I don't think it's anybody that's in the room.
It's this noise that I can't really account for.
We also had a number of trap cameras
scattered through out the site.
A few of them fired throughout the evening.
This is the most interesting.
This camera fired twice in sequence.
The first time it fired, we see a photo of nothing.
And then it takes another photo immediately afterwards
in which we see this.
It looks like there's a figure outside the castle.
- Oh, wow. - You see that?
Yeah. It definitely looks like the frame of a person
right outside that main gate.
It doesn't look like a full apparition.
It almost looks like we're seeing just a part of something.
It's a really mysterious photo.
It's difficult to tell exactly what's going on here.
We don't have enough resolution to really define what this is.
But it does appear that there's something
or somebody in front of the building.
The last thing I want to talk about are these shadows
that you and I saw in the castle,
mostly because it's just a real lasting image for me.
Here's the instant where it happened.
Oh, right there. Right there. Right there.
- What? What? - Shadow.
Right up in that empty window right there,
I thought I saw a shadow.
And I really did.
I thought I saw this black mass up in this window.
Then, minutes later, I see what I believe
must be the same thing.
That's right.
And this is the moment where you saw the shadow.
- But I'll tell you, the time... - [ Gasps ]
Whoa, what did you see?
I just saw a shadow right up there.
That's exactly where I saw it, right up at the top there
by that window.
It's really unusual.
And so after that, you took a number of still photos,
and one of them shows something really interesting.
- See that? - Yeah.
It's that mist.
And there is this white apparition
that people have reported in this room,
and, to me, even though there's some dust
and some particulate in the air,
that mist is concentrated in that window.
Oh, that is so creepy. It's unbelievable.
And, to me, this is a lasting image.
This really sums up the whole investigation for me.
We had the same kinds of experiences
as these eyewitnesses.
And, at the end of the day, I think that Duckett's Grove
really, really lives up to its reputation.
It's a creepy place.
- I won't be going back. - No.
Not planning a trip back there anytime soon.
GATES: At the heart of any paranormal investigation
is the desire to experience the same phenomena
that have been reported by past eyewitnesses.
GATES: The wail that we heard at Dunluce Castle...
- [ Shout in distance ] - [ Gasps ] What is that?
and the many strange personal encounters,
phantom noises and ominous shadows
we saw at Duckett's Grove... - [ Gasps ]
I just saw a shadow right up there.
GATES: ... closely aligned to previous reports
and go a long way to validating claims.
But the question remains —
is this definitive evidence of the paranormal?
Did our trap camera snap an image from the beyond?
And does the mist that hangs above Duckett's Grove
conceal a phantom?
Oh, that is so creepy.
GATES: One thing is certain.
The legend of the banshee has survived in Ireland
for hundreds of years.
And in a land rich in mythology and mysticism,
her infamous cry will surely haunt their people
for hundreds more.